Capital Ships and combat

Published on Saturday, October 29, 2022 By Exadius117 In Sins of a Solar Empire II

Hey everyone,

Excited to be playing Sins 2 and having a blast with what is so far,

however.

Cap Ships. They look amazing now! But a couple of Ogrovs, Javelins plus a Harcka will ruin one in a matter of seconds. Even the AI doesn't build them.

I dont know about anyone else, but i feel a Cap ship should be a big, strong and powerful unit which can take a challenge to the enemy fleet and hold its own against multiple enemies, make them worth their exotics and resources. I also feel that the scaling of Cruisers/Heavy cruisers is correct for frigate v crusier, but a bit off when next to a Cap ship. For example 2 Harcka's are essentially the same size as 1 cap, and now with the new moving turrets, they almost feel....bigger than a cap.

When it comes to combat, ive always loved the line firing system, with corvettes and fighters flying around. But wondering if its possible to introduce a little more randomized ...CHAOS to the battles ? Have the harckas fly in go beserk and move around, leave the percherons at the back instead of flying into the enemy (think this was how they worked in sins 1), i think it would be cool to have an Akkan in the middle of a fight, both broadsides firing, have the fleet move around the system, small things like that

 

What do people think?