Journals

Dev Journal
Sins II: Dev Journal 10 - The Vasari Kultorask Titan
We diverge in this dev diary for a special report on the Vasari Rebel’s Kultorask-class titan. The Kultorask is a true behemoth, with the ability to deal vast amounts of damage to enemy forces while also providing support to its own. In its initial configuration, the Kultorask features an impressive weapons arsenal: 3 Phase Missile Arrays comprised of 16 launchers (fore and aft). 8 Heavy Beam Cannon turrets (forward only). 16 Medium Wave Cannon turrets (fore and aft). 16 Point-De... [read more]

News
Spheres of Influence Update - Sins of a Solar Empire II
The latest update has just dropped, bringing with it a host of bug fixes, gameplay enhancements, and tantalizing hints of what's to come. Brace for smoother planetary development as underdevelopment penalties vanish, while capital ships and titans gain immediate access to all slots. UI and tooltip improvements enhance usability, and captivating visual effects intensify battles. Get Sins of a Solar Empire II Now | Changelog Below No More Underdevelopment Penalties for Planets ... [read more]

Dev Journal
Sins II: Dev Journal 9 - The Ankylon Titan
The TEC Ankylon-class titan is the pinnacle of loyalist Trader wartime technology. Literally a mobile fortress city, the Ankylon is a flexible cornerstone for loyalist forces. As the newest warship in the loyalist arsenal, the Ankylon features powerful defensive abilities and 18 medium autocannon turrets around the ship. Optional Defense Upgrades for the Ankylon-class TitanHull Plating (3 levels): Greatly increases the Armor, Hull Points and passive Hull Point regeneration of the titan, allo... [read more]

News
Omens of Conflict Update: Sins of a Solar Empire II
The Omens of Conflict update brings forth a host of exciting features, including the Future Orbit System, which grants players the ability to glimpse orbits up to one hour ahead. Alongside this, there are several new maps including the Twin Giants scenario, where colossal gas giants and their moons traverse the inner orbits, challenging your strategic finesse. With the addition of 2, 3, and 4-player random map types, the galaxy is now your oyster. Engage in epic battles, embrace cosmic wonders, ... [read more]

News
The Pirates, Planets, and Plunder Update: Sins of a Solar Empire II
Sins of a Solar Empire II: Pirates, Planets, and Plunder UpdateUpdated bounty system, added Pirate Raid events, modified planet components, updated UI, deploy more capital ships early in the game, increased number of collectible derelicts.View the full changelog Pirates at Large: Bounties are now visible to all players, and those with the highest bounties better brace themselves for relentless pirate raids! But don't fret, you can pay off the bounty to ... [read more]

News
The Titan Onslaught Update: Sins of a Solar Empire II
Greetings, Sins II players! We have been receiving valuable feedback from our players, which has enabled us to make numerous improvements to the game. We appreciate the input and will continue to use it to enhance the gaming experience for everyone. Before we talk about what's in the new update, here's an important note: this update is NOT save game compatible with prior versions! This means you'll need to start fresh games to play with the features in this update. For the highlights in this ... [read more]

News
NOW AVAILABLE: Sins of a Solar Empire II - Technical Preview 5
Technical Preview 5 Features Major AI and UI Improvements, Audio Balancing, Quality-of-Life Updates, and More Read the full changelog Greetings, Sins II players! Thanks to everyone who played during our opt-in period and sent us any bug reports or weird issues that you came across. Your diligence helps us deliver the best game possible, and we're happy to let you know that Technical Preview 5 is now officially released.Before we talk about what's in the new update, here's an i... [read more]