Journals
News
Sins of a Solar Empire II: Harbinger Arrives September 3rd, 2026
The Fourth Faction for Sins of a Solar Empire II Releasing September 3rd, 2026 After 20 years of intrigue, the great enemy of the Vasari is revealed, ushering in new gameplay mechanics, ships, structures and more. Wishlist Harbinger Expansion | Get Sins II The Vasari have spent generations running, and they have warned anyone who would listen about what was behind them. On September 3, 2026, their time runs out and players will finally discover the greatest threat th... [read more]
Stardock Entertainment Announcements
Stardock Launches Expanded Publishing Program with Crimson Freedom
Stardock to Publish Crimson Freedom, a Story-Driven RTS Set on 22nd-Century Mars Yboga's real-time strategy game brings classic base-building and three warring factions to the red planet Wishlist Crimson Freedom Stardock Entertainment announced today that Crimson Freedom , a narrative rich real-time strategy game developed by independent studio Yboga doo, is joining its portfolio as the first title signed under Stardock’s expanded publishing program. Coming to Steam in 20... [read more]
Dev Journal
Video Dev Journal: Vasari Balance Adjustment | Sins of a Solar Empire II
In this video developer journal BATTLEMODE explains the reasoning and method behind the recent balance adjustment to the Vasari, to tone them down a little and bring them back into line with the Advent and TEC. [read more]
News
Sins of a Solar Empire II v1.61 'Prelude' Update Is Live
Sins of a Solar Empire II v1.61 'Prelude' Update Is Live Get Sins II | View Changelog Below We've switched gears for our June update. The ARES AI overhaul still needs more time in the oven, so rather than rush it, we're holding it in the opt-in build and shipping a smaller, focused v1.61 in the meantime. This one is about making the AI a sharper opponent. AI players now survey the planets they own based on difficulty, and we've adjusted their bonus modifiers to cle... [read more]
Dev Journal
Video Dev Journal: Sovereign Echo on Defenses & The Pirate Galleon | Sins of a Solar Empire II
In this interview, Sins of a Solar Empire II's game designer, Conor "Sovereign Echo" Harris, joins BATTLEMODE to discuss the role of static defensive structures in Sins of a Solar Empire II, and his work to clarify and improve defensive play by adding in new abilities for each. He also shares information on the Pirates and the new Pirate Galleon added to the game a few months back. [read more]
Dev Journal
Sins II Behind the Scenes: Pirate Galleon Concepts!
Avast ye scurvy dogs! Today I thought we could share pretty pictures of the concepting process for the Galleon, the Pirate’s newest unit featured in Pirate Incursions! Players have been asking to see the beautiful concept art created by resident concept artist Mike Doscher for this plundering beast and now seemed like a great time to share. “We want to introduce a more formidable unit for the pirates, a commander type unit. We're thinking a retrofit Akkan colony ship seems like a fun idea.... [read more]
Dev Journal
Sins II Dev Journal: v1.65 'ARES: God of War' Preview
Welcome to this Dev Diary! I’m Tom Fortune, one of the engineers on Sins of a Solar Empire II, and I’ll be walking you through the reasoning and motivations behind the upcoming AI overhaul. Let’s get started. Cause & Effect If you've spent some serious time playing against the Sins II AI, you likely already know the shape of the general complaints we get. The AI doesn’t really like to fight as much as we’d like. It builds a credible early empire and then has issues maintaining it. It ... [read more]