Journals

[
Page: 1 2 3 4 5
]

News


NOW AVAILABLE: Sins of a Solar Empire II - Tech Preview 3, Multiplayer Update

Sins of a Solar Empire II Adds Multiplayer to Technical Preview, Adds Visual Enhancements   Take over an existing AI empire in a multiplayer game or start fresh matches via game codes, searchable lobbies, or quick join options.   See the full changelog   Stardock and Ironclad Games released a new update to the Technical Preview for Sins of a Solar Empire II today. The update adds the highly anticipated multiplayer feature, new ship models, an updated... [read more]

Dev Journal


Sins II: Dev Journal 5 - The Sova Carrier

This installment of our dev journal series we take a look at the updated TEC Sova carrier. Prior to the war, strikecraft had proven to be an effective countermeasure to pirate incursions around planetary systems. After the arrival of the Vasari Exodus Fleet, the necessity for a mobile platform for strikecraft quickly became a necessity. With the need to project power and secure territory more important than ever, the updated Sova-class has been overhauled into a true mobile war machine. ... [read more]

Dev Journal


Lookback: Sins of a Solar Empire through the years

The storied legacy of Sins of a Solar Empire began way back on October 10th, 2006 - announcement day! This was long before my time at Stardock - or before I’d even heard of it, for that matter - but fortunately for me, our forums hold a great deal of history that’s just a few search queries away. From Brad’s welcome post: “Stardock Entertainment, the creators of Galactic Civilizations, and Ironclad Games which includes developers from Homeworld: Cataclysm, have... [read more]

News


New Language Support on our Sins Discord

When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive community. We ... [read more]

News


Sins of a Solar Empire II Technical Preview Expands With New Faction, Gameplay Systems, and Units

Now with the TEC Rebel faction, new and updated game systems, additional units, a random map and more Stardock and Ironclad Games released a new update for the Sins of a Solar Empire II Technical Preview today. The update adds the TEC Rebel faction, new and updated game systems, additional units, a random map and more. Players have previously been able to play as the TEC Loyalist faction, but now they can also access the TEC Rebel faction with an expanded roster to bring ... [read more]

Dev Journal


Sins II: Dev Journal 4 - The Marza Dreadnought

For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought. The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons. The current incarnation... [read more]

[
Page: 1 2 3 4 5
]