Journals

Dev Journal
Lookback: Sins of a Solar Empire through the years
The storied legacy of Sins of a Solar Empire began way back on October 10th, 2006 - announcement day! This was long before my time at Stardock - or before I’d even heard of it, for that matter - but fortunately for me, our forums hold a great deal of history that’s just a few search queries away. From Brad’s welcome post: “Stardock Entertainment, the creators of Galactic Civilizations, and Ironclad Games which includes developers from Homeworld: Cataclysm, have team... [read more]

News
New Language Support on our Sins Discord
When we first launched our Discord channel for Sins of a Solar Empire, we only supported English communication. However, as the game gained popularity in other parts of the world, we received numerous requests for additional language support. So we decided to add French, German, and Russian support to the Discord channel, thanks to our very own Zabik who is fluent in all of these! The addition of these languages has allowed us to better serve players and create a more inclusive community. We ... [read more]

News
Sins of a Solar Empire II Technical Preview Expands With New Faction, Gameplay Systems, and Units
Now with the TEC Rebel faction, new and updated game systems, additional units, a random map and moreStardock and Ironclad Games released a new update for the Sins of a Solar Empire II Technical Preview today. The update adds the TEC Rebel faction, new and updated game systems, additional units, a random map and more. Players have previously been able to play as the TEC Loyalist faction, but now they can also access the TEC Rebel faction with an expanded roster to bring into battle for both s... [read more]

Dev Journal
Sins II: Dev Journal 4 - The Marza Dreadnought
For our next installment of the key units of the Trader Emergency Coalition we have the Marza Dreadnought.The Marza started its life as a mining ship, capable of blasting part asteroids for their raw materials to fuel the Trader worlds' economic expansion. As the war dragged on, it became apparent that the TEC needed a capital ship capable of laying siege to enemy worlds. The perfect choice for this role was to retrofit the Marza with a variety of devastating weapons.The current incarnation of t... [read more]

News
Sins of a Solar Empire II Releases Stability Update
Sins of a Solar Empire II Releases Stability UpdateIncludes Additions, Fixes and ImprovementsWe're mid-way through November and development has been iterating internally based on the feedback we've gotten from players. This is a stability update to resolve issues we saw from the initial release while the team continues to work on December's larger update which will include new content.Changelog/Feedback Thread | Discord Channel [read more]

Dev Journal
Sins II: Dev Journal 3 - The Akkan-Class Battlecruiser
We continue our look at the key warships of the Trader Emergency Coalition with the Akkan-class battlecruiser.The Akkan’s pre-war design had two main variants: one as a large colony transport ship, and the other as a leisure vessel. Once the war began, the Akkan was outfitted with heavier armor, weapons, and a basic hangar bay, though its primary role continued to be that of a transport.Now after decades of conflict, the latest Akkan-class has taken on more of a command-and-control role on... [read more]

News
Sins of a Solar Empire II Early Access Technical Preview Begins Today
Stardock Launches Early Access for Sins of a Solar Empire II Early access to be split into three phases to maximize player input with the first phase now available for those who pre-order. Stardock and Ironclad Games began Early Access for Sins of a Solar Empire II with a playable Technical Preview today. Anyone who pre-orders Sins of a Solar Empire II will be admitted into the preview, which begins with access to single-player content using the TEC faction. “We have... [read more]