Journals

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Dev Journal


Ship Series: The TEC Primacy Ragnarov Titan

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.     Armament 1 x Rail Gun 10 x Medium Aut... [read more]

Dev Journal


Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation" In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.   Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasonin... [read more]

News


Now Out: v1.41 'New Worlds' Update

'New Worlds' Update Now Available  Get Sins II Now April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, ... [read more]

News


Season 2 Roadmap for Sins II

We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]

Dev Journal


Dev Journal #23: Combat Geometry Part One - Turrets

Today we’re going to talk about combat geometry with our resident Sins designer, Conor Harris. The basic combat model of Sins of a Solar Empire II is held up on two primary pillars: The first is an obvious one - mathematical interactions between weapons and defenses. The second is the physics simulation - a more complex topic we will be discussing in detail today. The physics side of balance is most relevant to corvettes, strike craft and missiles, although it does extend upwards to ... [read more]

Dev Journal


Video Blog: v1.4 "Total Subjugation" Update

Total Subjugation Update – A New Era of Galactic Warfare The universe of Sins of a Solar Empire II has just received a monumental update with Version 1.4, Total Subjugation . This free update for all players introduces a wealth of new content, including ships, planets, and a refined combat system that elevates the tactical gameplay experience. Here's a breakdown of the key features that come with this exciting update.     New Ships: Tactical Precision Sti... [read more]

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