Journals

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News


Game Rant Interviews Sins II Team about Upcoming DLC and Major Update

Interview: Sins of a Solar Empire 2 Producers Talk Upcoming DLC, New Features, and Modding Interview/Article by Joey Brown After over a decade since the iconic sci-fi RTS series saw its last entry, Ironclad Games and Stardock have finally delivered  Sins of a Solar Empire 2 . While this sequel is largely faithful to its predecessor, it has introduced several massive improvements. Perhaps most significantly, an engine upgrade with 64-bit and multithreading has resolved performance... [read more]

Dev Journal


Sins II Ship Series: The TEC Enclave Ankylon Titan

The TEC Enclave’s Ankylon titan is a literal space fortress, designed to greatly enhance the survivability of fleet actions. Depending on its configuration, the Ankylon is highly adaptable in offensive, defensive or a combination of battle roles. Armament 16 x Medium Autocannon Turrets 18 x Point Defense Autocannon Turrets 8 x Heavy Beam Turrets (Optional) 12 x Heavy Missile Arrays (Optional) Up to 12 strikecraft squadrons (Optional) With its base armament lo... [read more]

News


Now Available: v1.33 for Sins of a Solar Empire II

v1.33 brings improvements to the AI, more sound effects for the Advent, and a much-requested save system enhancement Get Sins II Now This month, the development team for  Sins of a Solar Empire II  has released version 1.33, a smaller update that brings a few key enhancements to the game. While the changes may not be revolutionary, they address community feedback and focus on improving the overall gameplay experience. One of the most notable features in this update is the r... [read more]

Dev Journal


Video Blog: Your Opening Moves Pt. 2

Tips and Tricks for Sins of a Solar Empire II: Mastering the Early Game Welcome, fellow space strategists! If you’ve just embarked on your journey in Sins of a Solar Empire II, you’re in for an exhilarating ride as you forge the foundations of a galaxy-spanning empire. In this post, we’ll delve into critical strategies for navigating the early game and setting yourself up for success. Let’s jump right in!     The Crucial Early Game Decisions The... [read more]

Dev Journal


Sins II: Behind the Scenes - The Nuances of Hardpointing

The primary 3D artist on Sins II’s development team, Paul Kiesling (Set), was kind enough to swing through this month to provide a “short” explanation on how we hardpoint assets to get them properly working in Sins2. Enjoy! Let's say you have a finished good-looking ship model; how do you make it work in game? We must hardpoint the ship so that the game has the necessary location data of where to put turrets, fire torpedoes, or prop effects. Let's start with getting your shi... [read more]

Dev Journal


Video Blog: Your Opening Moves Pt. 1

Mastering the Early Game in Sins of a Solar Empire II: A Beginner's Guide The galaxy is vast, and in the world of Sins of a Solar Empire II, your first fifteen minutes can determine your fate. As a new player, navigating these initial moments can be daunting. However, with the right strategies and a clear plan, you can set the foundation for a successful empire. Whether you’re a seasoned RTS veteran or a newcomer to the genre, understanding the early game mechanics is crucial. In t... [read more]

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