Journals

News
Vasari Rebels: Echoes of the Past Update - Sins of a Solar Empire II
Vasari Rebels: Echoes of the Past Update Our November 'Echoes of the Past' update brings a number of new player-requested features to try out! Fleet formation and engagement ranges allow players to fine-tune how their ships behave. Create picket-lines or wide formations to avoid area-of-effect damage. When capital ships and titans are destroyed, they now leave behind wreckage that you can harvest - space recycling at its finest. We've also added structure repositioning, allowing you t... [read more]

Stardock Entertainment Announcements
Galactic Civilizations IV: Supernova Edition Released!
Stardock’s award-winning turn-based strategy game series gets its biggest release ever Buy Now: Steam | Epic Stardock announced the release of Galactic Civilizations IV: Supernova Edition (Supernova) today. Stardock is celebrating its 30-year anniversary this month with the sequel to the game that started the company back in 1993. “This is, by far, the biggest game release we’ve ever done,” said B... [read more]

News
Vasari Rebels: The Empire's Arrival Update - Sins of a Solar Empire II
The highly anticipated Vasari Rebels are now available as a playable faction in Sins of a Solar Empire II. Vasari Rebels: The Empire's Arrival After a long journey of 10,000 years the vanguard of the Vasari forces arrives in Trader space. You must quickly establish a foothold and then expand outward to collect the resources you need. Will you ally with the locals or destroy them? Many choices and dangers await in the darkness of this new region. The Vasari feature mor... [read more]

Dev Journal
Sins II: Dev Journal 10 - The Vasari Kultorask Titan
We diverge in this dev diary for a special report on the Vasari Rebel’s Kultorask-class titan. The Kultorask is a true behemoth, with the ability to deal vast amounts of damage to enemy forces while also providing support to its own. In its initial configuration, the Kultorask features an impressive weapons arsenal: 3 Phase Missile Arrays comprised of 16 launchers (fore and aft). 8 Heavy Beam Cannon turrets (forward only). 16 Medium Wave Cannon turrets (fore and aft).... [read more]

News
Spheres of Influence Update - Sins of a Solar Empire II
The latest update has just dropped, bringing with it a host of bug fixes, gameplay enhancements, and tantalizing hints of what's to come. Brace for smoother planetary development as underdevelopment penalties vanish, while capital ships and titans gain immediate access to all slots. UI and tooltip improvements enhance usability, and captivating visual effects intensify battles. Get Sins of a Solar Empire II Now | Changelog Below No More Underdevelopmen... [read more]

Dev Journal
Sins II: Dev Journal 9 - The Ankylon Titan
The TEC Ankylon-class titan is the pinnacle of loyalist Trader wartime technology. Literally a mobile fortress city, the Ankylon is a flexible cornerstone for loyalist forces. As the newest warship in the loyalist arsenal, the Ankylon features powerful defensive abilities and 18 medium autocannon turrets around the ship. Optional Defense Upgrades for the Ankylon-class Titan Hull Plating (3 levels): Greatly increases the Armor, Hull Points and passive Hull Point regeneration of the ti... [read more]

News
Omens of Conflict Update: Sins of a Solar Empire II
The Omens of Conflict update brings forth a host of exciting features, including the Future Orbit System, which grants players the ability to glimpse orbits up to one hour ahead. Alongside this, there are several new maps including the Twin Giants scenario, where colossal gas giants and their moons traverse the inner orbits, challenging your strategic finesse. With the addition of 2, 3, and 4-player random map types, the galaxy is now your oyster. Engage in epic battles, embrace cosmic wonders, ... [read more]