Journals

Dev Journal
Sins II Dev Journal #24: Shaders - The Virtual Fabric of Reality
This month, Paul Kiesling (Set), lead 3D artist for Sins II, returned to share his latest shader explorations. His insights aim to inspire fans and modders during his research for future updates. The word shader gets thrown around a lot when talking about video games and for most people it's essentially technobabble, but what is a shader and how does it work? That's a great question and simply put, a shader is a small program that renders graphics data. It renders the visual elements of the gam... [read more]

Stardock Entertainment Announcements
Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold
Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios. “With our decades of experience in delivering high quality strategy games,... [read more]

Dev Journal
Video Blog: The Comp-Stomp! Cooperative Play in Sins II
The Comp-Stomp! Cooperative Play in Sins of a Solar Empire II The Sins of a Solar Empire series has long been a beacon for strategy enthusiasts, drawing in a passionate community that thrives on the thrill of competitive multiplayer. Players engage in intense head-to-head battles and team matchups, all in a quest for galactic supremacy. However, while the competitive scene is undeniably exhilarating, it’s not the only way to enjoy this grand strategy title. For those who prefer a mo... [read more]

Dev Journal
Ship Series: The TEC Primacy Ragnarov Titan
The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal. Armament 1 x Rail Gun 10 x Medium Aut... [read more]

Dev Journal
Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"
Developer Interview: Sovereign Echo on v1.4 "Total Subjugation" In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update. Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasonin... [read more]

News
Now Out: v1.41 'New Worlds' Update
'New Worlds' Update Now Available Get Sins II Now April showers bring a new Sins II update! This month we’re adding 3 new planet types that act as high population density worlds for each race. Additional balance changes, bug fixes, and art polish are also part of our April update for all users. For those who’ve purchased the Paths to Power DLC, we’ve added the ‘mad’ Vasari titan to the Seek & Destroy scenarios. If the Vasari manage to summon it, ... [read more]

News
We’re thrilled to unveil our latest high-level roadmap for upcoming content in Sins of a Solar Empire II, highlighting both free and paid updates set to roll out through the end of September this year. We’ll update this roadmap regularly as these are released, so stay tuned for more information as we continue to expand the universe of Sins of a Solar Empire II! Check out what was done in season 1 here. [read more]