Suggestion for crippled mechanic

Published on Tuesday, March 5, 2024 By xclavex In Sins of a Solar Empire II

When an enemy ship is crippled, shouldn't they move slower as well and make it more difficult for them to get away? As it is, crippled just disables their guns but they can still fly at max speed to escape (or at least it appears so). I feel it would be better (and a tad more realistic) for them to limp along after taking that much damage.