Feeback - Marza Missile Barrage

Published on Wednesday, March 20, 2024 By Codan Armada In Sins II Feedback

Hello All. Loving the game! It's coming along nicely! Keep it up!

I have some feedback for the Marza. Long time TEC player here. The Marza's missile barrage is way, way, way too strong to have lost the only counter to it (the Ion cannon from the Akkan). I routinely play against two teamed up computers. To build up a fleet and have the Marza fly up and destroy your entire fleet (minus the capital ship) in one volley with zero counter, feels really bad. I even had flak ships, but it didn't matter with the kind of damage it puts out. If there is a level 6 Marza you just have not engage the Marza or wait until it decides to run itself into a Starbase. The relics that you can pick up early in the game are a fun addition, but they help to level cap ships to level 6 super fast. This means a Marza could be level 6 when all you have is frigates, and boom. I know there will be people that say you shouldn't let it get to level 6 but when you are fighting off two enemies, chasing down a Marza isn't always feasible. Spreading out your ships isn't really an option it most cases. The damage output happens to quickly to be able to turn and run like beech. The only thing in game that can compete with it is the star base red button.

Some suggestions for an alternate ability effect.

  1. Have it strip all the armor from all the ships it hits or something over the duration of the ability. This would leave all of the ships in a very weakened state.
  2. Have it hit a certain number of targets only.
  3. Have it completely disable any ships that are hit for the duration. (May need to extend the duration to make it worthwhile)

Thanks for listening.