Enhancing AI Diplomatic Actions in Free-For-All Scenarios

Published on Saturday, June 8, 2024 By MrSmoker007 In Sins II Feedback

Hello Dev Team,

Firstly, I want to express my appreciation for the tremendous effort put into making "Sins of a Solar Empire 2" a captivating and complex game. The depth of strategy and the dynamic galaxy mechanics are truly impressive.

However, I've noticed an area that could greatly enhance the overall gameplay experience—AI diplomacy in Free-For-All (FFA) scenarios. Currently, it seems that AI players rarely, if ever, engage in diplomatic actions such as accepting treaties or forming alliances, either with other AI players or human players. This lack of diplomatic interaction makes the AI feel somewhat static and predictable.

Incorporating more robust AI diplomatic behaviors would not only make the game more challenging but also more immersive and engaging. If AI players could dynamically change their diplomatic stance based on the evolving state of the game, making decisions to ally or betray based on strategic advantages, it would make the game much more fun to play.

Adding these features could make the game feel more alive and unpredictable, providing a richer and more varied gameplay experience.

Thank you for considering this feedback. I'm excited to see how "Sins of a Solar Empire 2" continues to evolve.