Strike Crafts (Fighters and Bombers)
Published on Friday, June 14, 2024 By
I find that the way strike crafts work to have a big missed opportunity on some extra level of depth.
I really don't like that strike craft are kind-a flying around in big swarms - and it's "right click to kill" type of thing. And if you don't kill - just fly out the gravity well with your carriers - and nothing is lost. And the carriers themselves - are kind-a like transport ships. Nothing particularly interesting about them. Except the flak cannons that Vassari have.
I want to put in your mind a different mechanic for strike crafts.
- Make strike craft cost money. Not a lot - maybe 5-10 metal and some credits.
- Make carriers carry 30-60 strike craft
- Make strike craft lunch slowly and recover them even slower. (Perhaps vassari recover them faster and TEC lunch them faster). Make it so strike craft left behind will die
- Make strike craft have "limited" time outs of carriers, and then have to comeback to recharge. Maybe 2-3 min. Mechanic should be such that there's some decision about "launching" your strike craft or delaying.
- Make fighters have less time out, but unlimited ammo - while bombers have a lot more time, but limited ammo - and they have to recharge after launching
- Make bombers have 6-12 missiles - and then they have to come back and recharge.
- Allow bombers to launch missiles from "far" or "near" - trading higher chance to intercept missile (far) vs higher chance to destroy bomber (near)
- Make carriers build strike craft slowly, but allow factories in bases to build fighters in "packages" of 10 or more - and carriers can come back and "recharge" their strike craft from a stock pile
- Vassari fabricators would be able to make strike craft fast on the move
- TEC sova carrier would be able to make strike craft on the move with it's abilities.
- TEC sova carrier would have 100-150 strike craft at highest tiers.
These are just some thoughts on making strike craft more interesting the game.
What do you guys think?