Suggestion about fire distribution

Published on Monday, October 14, 2024 By DM|Hachbubuch3507 In Sins II Feedback

When I command my fleet to attack all targets of specified type (attack all Ravastras, for example) my ships distribute fire to prevent overkill and so that enemy's ships would withstand 3-4 volleys of fire before going down. While this works just fine in the beginning of the game, later on every race (especially Vazari) gets opportunities to regenerate in battle. So, often, the enemy's ships would survive not 3-4, but 10-15 volleys before going down due to regeneration, which makes it more effective to just command fleet to attack individual ships with overkill, than to give the enemy opportunity to regenerate at an enormous speed.

To fix this, I would suggest adding a fleet management option to adjust the intensity of distributed fire. In other words, I want to be able to, by commanding fleet to attack all targets of specified type, distribute forces so that they would focus more on individual targets, thus killing them in 1-2 volleys instead of 3-4.