Fleet default waypoint location suggestion

Published on Tuesday, October 22, 2024 By jensiii In Sins II Feedback

If I am zoomed out and give a move order to my fleet, it will move to that gravity well and just stop at the point it arrives to, which is the edge of the gravity well. I think AI has this same behaviour regarding fleet movement and retreating fleets?

This sometimes leads to situations where I move a fleet and it arrives on top of enemy fleet that's just idling at the edge of the gravity well (which also arrived from the same direction to that gravity well). This feels a bit silly and unimmersive when my fleet just "spawns" on top of another idling fleet and the fight starts in this awkward way, where everything is out of position.

Suggestion: When player fleets and AI fleets are given a move order while zoomed out, give them a default waypoint towards the center of the gravity well (not exact center of course, but towards the center), so they don't just stop at the edge of the gravity well but move into a position inside the gravity well. Exception: If player issues a move order in a specific spot in the gravity well, that would of course override the default behaviour and the fleet would move to that specific location.

I think this would result in more immersive fleet battles when playing with AI, where fleets would be positioned in a way that would in my mind "make more sense", instead of idling at the edge of gravity well. I think it would decrease the amout of situations where you just spawn your fleet on top of the AI fleet when moving to a gravity well.

If the gravity well has defenses or a starbase, the default waypoint could just be near the defenses automatically.

This probably doesnt have much effect on PvP, but I see this more as an immersion suggestion