Editor coordinates of planets/stars dont match up to in game coordinates

Published on Wednesday, October 30, 2024 By EniGmA1987 In Sins II Modding

Tried posting this over on Steam discussions as I saw devs were active there but got no response, so trying here instead.

 

No matter what I do the actual map in game shoves the two star clusters WAY out of the way. I have tried adjusting them closer in the editor 4-5 times and even tried moving all sorts of other stuff, nothing works. In game each side star is really far away, and always one of them even farther out than the other. I can make it switch whether the left or the right is pushed extra far, which is kinda weird, but I don't want either of them so far out. You can look at the connecting asteroid between each cluster and see how far it is located in the editor:

 

Then look how far away the star cluster is from that same asteroid in game:

 

 

So why wont the game respect the editor coordinates for a location? This example is the worst I have seen so far, but in making other maps I have noticed the game likes to move things around as well. If I make something perfectly ordered to a grid in the editor the game will skew things however it wants. Example:

 

Most of the time this small bit of the game doing whatever it wants is irritating but not a huge problem, but in my new map it shoves entire stars and their planets way out what seems like anywhere from 10-20x farther away than where they were placed in the editor making phase jumps take FOREVER and unbalancing each side of the map.

 

@Dev's If you let me know a way to email you a copy of the map itself so you can try things on your end I will. I really just want to get this strange issue fixed between how the editor does things and how the game decides it should be.

 

edit: I even did a test just to see how much off things are by overlapping all 3 extra star clusters directly on top of each other with the exact same coordinates in the editor. Exact same. Each at "-4804.7, -2479.7" in the editor. In game, it looks like this instead:

You can see each of the 3 star clusters distinctly, each at completely different areas in game. Yet this is what the editor shows during this test I did, all 3 star clusters directly on top of each other and phase lanes and planets in a way that should throw an error when launching the map: