Halt Error - ASSERT(_segments.empty_or_contains_only_locked_segment_now(_this_unit.get())

Published on Wednesday, January 15, 2025 By Ranger8020042224 In Sins II Bug Reports

Getting periodic halts to the game that I am able to skip or break.  This is what is being shown in the log output.

[20:30:47.6678533][ 32684][        win32_stack_trace] StackWalker::OnSymInit : .;C:\Program Files\Epic Games\SinsII;C:\Program Files\Epic Games\SinsII;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols; , 530 , range

[20:30:47.8099904][ 32684][                unit_move] ASSERT(_segments.empty_or_contains_only_locked_segment_now(_this_unit.get()))

 

 

[20:30:48.8100460][ 32684][               app_output] WARNING: Timed out waiting for error_dialog_result (most likely due to deadlock between main_and_rendering_mutex OR tbb worker thread).

ASSERT(_segments.empty_or_contains_only_locked_segment_now(_this_unit.get()))