skin, unit_skin, unit_skin_definition

Published on Saturday, April 19, 2025 By EviliroN In Sins of a Solar Empire II

Hello all and thank you in advance,

I have previously modded Sins 1 and Rebellion but that was many years ago.

I am currently playing with the mod RRR, current version.

I want to add an extra capital ship for each race to this mod for personal use. I am starting by adding an ISD2 from SOGE.

I am stuck at this phase of modding:

unit_skin_definition not found. id='imperial_isd2' source='C:***\sins2\mods\MARK1\entities\imperial_isd2.unit : skin_groups[1]..skins[1]'

Found errors for C:\***\sins2\mods\MARK1\entities\imperial_isd2.unit
- unit_skin_definition with id 'imperial_isd2' does not exist. source=C:\***\sins2\mods\MARK1\entities\imperial_isd2.unit : skin_groups[1]..skins[1]
- skin does not have matching stages to the unit : imperial_isd2
- unit_skin_definition with id 'imperial_isd2' does not exist. source=C:\***\sins2\mods\MARK1\entities\imperial_isd2.unit : skin_groups[1]..skins[1]

 

For testing purposes the unit file has the weapons, health, experience, and builds of the Kol (trader_battle_capital_ship).
The unit does use the weapon mesh points as designed but has normal TEC weapons assigned instead.

The section in reference for the first error:
"skin_groups": [ { "skins": [ "imperial_isd2"] }],

The "entities" folder does have an imperial_isd2.unit_skin file (I should have copied all applicable files, such as meshes, textures, etc.).

 

Thus, what is the error stating when it states "unit_skin_definition not found"
Is there another file I have overlooked that lists definitions?

 

-Mark