Adding weapon positions to .unit files

Published on Friday, July 11, 2025 By Skyderion In Sins II Modding

Hey there,

I started building a mod with a new faction and ships. While creating the .unit file for my first ship I was wondering:

Do you have to define everything manually or is it enough to put the mesh_point in and the rest will get filled out automatically, when "building" the mod with peon from the sins2modtools or loading the mod in game for the first time?

 

I use the sins2modtools from GitHub - StardockCorp/sins2modtools: Official Modding tools for Sins of a Solar Empire II. Provided by Ironclad Games and Stardock Entertainment.

and the Blender Add-On for the Ships/.mesh: https://github.com/largeBIGsnooze/sins2-blender-extension?tab=readme-ov-file

Edit: Same with barrel and muzzle positions, why do you create named mesh points, when you have to put in the position/coordinates by hand?