sins2-mapmaker — web-based map editor for Sins II (MVP, feedback welcome)

Published on Friday, September 19, 2025 By anException In Sins II Modding

Hey everyone!

I’ve been a Sins player since the early days and still enjoy it immensely. I’ve long wanted a tool to make map making a little bit easier—so I finally gave it a shot. I’d love to hear what you think.

Over the last couple of weeks (in my free time) I’ve built a free, open-source, browser-based editor to (hopefully) make creating Sins of a Solar Empire II maps a bit faster and easier. The goal is a minimalist (very minimalist) interface, that has a easy to use workflow, so you can sketch a system, validate it, and export a game-ready mod in minutes. (that's the plan in any case!  )

  • Try it: www.sins2-mapmaker.com
  • Source: github.com/BVisagie/sins2-mapmaker
  • Sharing your map (mod.io)
    • The export is a standard Sins II mod folder. To test locally, extract into your Sins II mods directory.
    • For community sharing, upload the exported mod to mod.io following the normal Sins II publishing process (zip the mod folder, add details/screenshots, publish).
  • What it does
    • Add stars/planets/moons/asteroids/special nodes
    • Link with normal/star/wormhole lanes
    • Grid + snap for tidy layouts
    • Ownership (player/NPC), per-star limits, reachability checks
    • Validation warnings must be cleared before export
    • One-click export to a zip containing .scenario, scenario.uniforms, and .mod_meta_data
    • Share a map via URL
  • Status
    • Early MVP/Alpha. I’d love feedback: what’s missing, confusing, or buggy?
    • Cross-browser tested; no backend/services.
  • Contribute / feedback
    • File bugs/ideas: Issues

If you try it, please share your experience and any maps you create. Your feedback will shape the next steps!