Journals

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News


Now Available: v1.33 for Sins of a Solar Empire II

v1.33 brings improvements to the AI, more sound effects for the Advent, and a much-requested save system enhancement Get Sins II Now This month, the development team for  Sins of a Solar Empire II  has released version 1.33, a smaller update that brings a few key enhancements to the game. While the changes may not be revolutionary, they address community feedback and focus on improving the overall gameplay experience. One of the most notable features in this update is the r... [read more]

Dev Journal


Video Blog: Your Opening Moves Pt. 2

Tips and Tricks for Sins of a Solar Empire II: Mastering the Early Game Welcome, fellow space strategists! If you’ve just embarked on your journey in Sins of a Solar Empire II, you’re in for an exhilarating ride as you forge the foundations of a galaxy-spanning empire. In this post, we’ll delve into critical strategies for navigating the early game and setting yourself up for success. Let’s jump right in!     The Crucial Early Game Decisions The... [read more]

Dev Journal


Sins II: Behind the Scenes - The Nuances of Hardpointing

The primary 3D artist on Sins II’s development team, Paul Kiesling (Set), was kind enough to swing through this month to provide a “short” explanation on how we hardpoint assets to get them properly working in Sins2. Enjoy! Let's say you have a finished good-looking ship model; how do you make it work in game? We must hardpoint the ship so that the game has the necessary location data of where to put turrets, fire torpedoes, or prop effects. Let's start with getting your shi... [read more]

Dev Journal


Video Blog: Your Opening Moves Pt. 1

Mastering the Early Game in Sins of a Solar Empire II: A Beginner's Guide The galaxy is vast, and in the world of Sins of a Solar Empire II, your first fifteen minutes can determine your fate. As a new player, navigating these initial moments can be daunting. However, with the right strategies and a clear plan, you can set the foundation for a successful empire. Whether you’re a seasoned RTS veteran or a newcomer to the genre, understanding the early game mechanics is crucial. In t... [read more]

News


Now Out: The Picturesque Planets Update for Sins II

Sins of a Solar Empire II v1.32: The Picturesque Planets Update View the Full Changelog   |  Buy Sins II Now The latest update for Sins of a Solar Empire II, titled "The Picturesque Planets Update," introduces several noteworthy features that expand gameplay and strategic options for players. This update, version 1.32, enhances both the aesthetic and functional aspects of the game, providing new planetary types, artifacts, and improvements to AI behavior. New Planet Typ... [read more]

Dev Journal


Sins II: Ship Series - The TEC Argonev Starbase

Argonev Background Although recognized as powerful battlestations, the Argonev-class starbases began their lives as civilian structures created by the Prast United. Prior to the war, the Argonev served as orbital cities where families lived, major commerce hubs were established, and ships serviced on their treks across Trader space. By War Year 15 the TEC had determined that these massive bases would need to be repurposed for the war effort. Many of the civilian accommodations were removed t... [read more]

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